

At the moment Ravage have Walking, Running & Bolting zeds, wouldn't it be better just to use % value for each ? walkers_pos=50%, runner_pos=40%, bolters_pos=10%. Possibility of adding vests/backpacks/head-wear/face-wear to zombies, the same way we add custom uniforms override list. I know its easy to implement, for example with GF loot drop script. Integrating some kind of a loot drop script, to make zombies drop loot when killed. Since I heavily use the zombies modules I would like you to consider adding features like: With Ravage it feels like you have only a partial control over the spawned zeds. And what I really liked about it is the total control of how/when/where they will spawn.

While running Exile mod, I had to use Exilez spawner to spawn zeds. I've tested the coveralls_injury and it looks really nice, like if the zeds had a major banquet lately 😉Ģ. "A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat", "A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat", "A3\Characters_F\Common\Data\basicbody_injury.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}
